![]() Also, sometimes the mod just trolls you a bit. I have played so much in the last two weeks that I have perhaps burned myself out on it. If you max those classes out, you can collect Skill Notes to build another class book and start unlock additional perks. But now you can choose two classes (out of 8) when you roll a character, and each class has exclusive access to some of the new (or old) mechanics. The core gameplay loop is still there, including the Blood moon. It takes the current game (A19.4) and rolls back some of changes made over the years while adding new enemies, new resources, dozens of new dungeons, and an actual endgame. In any case, Darkness Falls is one of the many (!) complete overhaul mods available for 7DTD. This was done to prevent people from potentially cheesing hard buildings and walking away with an AK-47 within the first two days, but come on. ![]() In Alpha 19, for example, loot progression has been tied to one’s “game stage.” What this means is that if you end up clearing out the Shotgun Messiah weapons factory early on – a sort of Tier 5 (the highest) dungeon – the big loot at the special chamber will include… Stone Axes and maybe a Blunderbuss. Updates are more often on a yearly cadence, and sometimes the improvements are a step backwards in some respects. The base game has been really good over the years, despite it still being in Alpha, but after 200+ hours the novelty wore off. And knowing that a horde of strong zombies will be able to hone in on your position on a regular schedule gives meaning and structure around your day-to-day decisions. For example, you have to weigh the costs/benefits of clearing buildings of supplies versus mining for resources to build out your base to survive the Blood moon every 7 days. A lot of those mechanics synergize with each other in interesting ways too. It has zombies, crafting, loot progression, skill points and XP, base building, a sort of tower defense angle (during the 7th day Blood moon), resource gathering, scavenging post-apocalypse buildings, and so on. I have mentioned it before, but 7 Days to Die (7DTD) is a game that somehow pushes all the right buttons for me. Specifically, in the form a mod for 7 Days to Die called “Darkness Falls.” If it seems as though I fell into a hole… I kinda did. Which is a price I already pay for blogging. Which is probably reasonable considering that every minute I’m doing that is another minute I’m not playing the game I’m writing about. Or maybe it’s simple: I will add to/improve an existing product, but not start from scratch. Ring of Pain is another sort of low-information indie game that I did end up adding things to the Wiki because I was tired of going back to and forth with a text file of things I needed to remember (“what’s a Shrine of Neglect again?”). Is it worth trying to fill in a Wiki about it? Eh… probably not. Well, there is precisely one guide out there in the Steam community – and it’s a good one! – but that’s it. Then you have the obscure games like Fate Hunter. ![]() Then again, I certainly would have enjoyed having access to the information at the time, as I ended up spending 60+ hours with the mod. A mod of a game in Alpha? Taking the time to write all of that sort of double-ephemeral data seems extra pointless. ![]() Darkness Falls within 7 Days to Die, which incidentally is not the sort of thing you could really imagine happening like 10 years ago. Some of that is because they are mods for games still in Alpha, e.g. But you are often not privy to the mechanics behind the scenes, and may not even be able to test anything depending on how everything is constructed.įor one reason or another, I have been playing a lot of games lately that have very limited Wikis. On the player side though, you often don’t have the necessary details to write accurate information. That would be kind of a full-time job, even if anonymous internet users weren’t able to change the information at any time. As a developer, you cannot really be in the business of creating or maintaining your own Wiki. If so, have you ever thought about doing something about it? Have you ever played a game without a robust Wiki available when you needed it?
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